Help:Themes

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[[ObConf:About| ObConf]] can create a <code>.obt</code> Openbox Theme Archive file out of a theme for distribution, and can also install <code>.obt</code>'s very easily.
  
 
Each and every option has been documented, with details such as their default values, and which values are or are not valid for them.  But to try make it a little more accessible, we'll start with an example theme, which uses every possible option within it.  Each of the options can be clicked to read the details about it.
 
Each and every option has been documented, with details such as their default values, and which values are or are not valid for them.  But to try make it a little more accessible, we'll start with an example theme, which uses every possible option within it.  Each of the options can be clicked to read the details about it.

Revision as of 15:27, 2 June 2007

Openbox 3 themes are written as an X resource database, in a file named themerc. The format is quite simple to learn, but there are an enormous number of options available to you.

The file structure goes like this:

ThemesDirectory  (such as /usr/share/themes)
 |
 +-> ThemeName  (This is the name of the theme, such as Clearlooks)
      |
      +-> openbox-3  (This the type of the theme - it's for Openbox 3!)
           |
           |-> themerc  (This is the main theme file, documented in this page)
           |
           |-> max.xbm  (These are optional xbm masks for the titlebar buttons)
           ...
           +->shade.xml

ObConf can create a .obt Openbox Theme Archive file out of a theme for distribution, and can also install .obt's very easily.

Each and every option has been documented, with details such as their default values, and which values are or are not valid for them. But to try make it a little more accessible, we'll start with an example theme, which uses every possible option within it. Each of the options can be clicked to read the details about it.

Contents

Example

This is not a real theme, and if you used it, there is no guarantee it will look good in any way. It is just meant to show all of the options and how they relate to eachother.

# Window geometry
padding.width: 2
border.width: 1
window.client.padding.width: 1
window.handle.width: 3

#Menu geometry
menu.border.width: 1
menu.overlap: 0

# Border colors
window.active.border.color: #000000
window.inactive.border.color: #000000
menu.border.color: #000000
window.active.client.color: #ffffff
window.inactive.client.color: #cccccc

# Text shadows
window.active.label.text.font: shadow=y:shadowtint=70:shadowoffset=1
window.inactive.label.text.font: shadow=y:shadowtint=20:shadowoffset=1
menu.items.font: shadow=n
menu.title.text.font: shadow=y:shadowtint=70:shadowoffset=1

# Window title justification
window.label.text.justify: Center

# Active window
window.active.title.bg: Raised Gradient Vertical Interlaced
window.active.title.bg.color: #658fb5
window.active.title.bg.colorTo: #4d6982
window.active.title.bg.interlace.color: #7788cc

window.active.label.bg: Parentrelative
window.active.label.text.color: #ffffff

window.active.handle.bg: Raised Gradient Vertical
window.active.handle.bg.color: #658fb5
window.active.handle.bg.colorTo: #4d6982

window.active.grip.bg: Raised Gradient Vertical
window.active.grip.bg.color: #658fb5
window.active.grip.bg.colorTo: #4d6982

window.active.button.unpressed.bg: Flat Gradient Vertical Border
window.active.button.unpressed.bg.color: #6993b9
window.active.button.unpressed.bg.colorTo: #55799a
window.active.button.unpressed.bg.border.color: #3d4c5a
window.active.button.unpressed.image.color: #ffffff

window.active.button.pressed.bg: Flat Gradient Vertical Border
window.active.button.pressed.bg.color: #537797
window.active.button.pressed.bg.colorTo: #50708e
window.active.button.pressed.bg.border.color: #3d4c5a
window.active.button.pressed.image.color: #ffffff

window.active.button.disabled.bg: Flat Gradient Vertical Border
window.active.button.disabled.bg.color: #537797
window.active.button.disabled.bg.colorTo: #50708e
window.active.button.disabled.bg.border.color: #3d4c5a
window.active.button.disabled.image.color: #3d4c5a

window.active.button.toggled.bg: Flat Gradient Vertical Border
window.active.button.toggled.bg.color: #6993b9
window.active.button.toggled.bg.colorTo: #55799a
window.active.button.toggled.bg.border.color: #3d4c5a
window.active.button.toggled.image.color: #cccccc

window.active.button.hover.bg: Flat Gradient Vertical Border
window.active.button.hover.bg.color: #6993b9
window.active.button.hover.bg.colorTo: #55799a
window.active.button.hover.bg.border.color: #3d4c5a
window.active.button.hover.image.color: #ffffff

# Inactive windows
window.inactive.title.bg: Raised Gradient Vertical
window.inactive.title.bg.color: #f1eeea
window.inactive.title.bg.colorTo: #d8cfc7

window.inactive.label.bg: Parentrelative
window.inactive.label.text.color: #000000

window.inactive.handle.bg: Raised Gradient Vertical
window.inactive.handle.bg.color: #f1eeea
window.inactive.handle.bg.colorTo: #d8cfc7

window.inactive.grip.bg: Raised Gradient Vertical
window.inactive.grip.bg.color: #f1eeea
window.inactive.grip.bg.colorTo: #d8cfc7

window.inactive.button.unpressed.bg: Flat Gradient Vertical Border
window.inactive.button.unpressed.bg.color: #efebe7
window.inactive.button.unpressed.bg.colorTo: #ddd6ce
window.inactive.button.unpressed.bg.border.color: #8f8173
window.inactive.button.unpressed.image.color: #000000

window.inactive.button.pressed.bg: Flat Gradient Vertical Border
window.inactive.button.pressed.bg.color: #efebe7
window.inactive.button.pressed.bg.colorTo: #ddd6ce
window.inactive.button.pressed.bg.border.color: #8f8173
window.inactive.button.pressed.image.color: #000000

window.inactive.button.disabled.bg: Flat Gradient Vertical Border
window.inactive.button.disabled.bg.color: #efebe7
window.inactive.button.disabled.bg.colorTo: #ddd6ce
window.inactive.button.disabled.bg.border.color: #8f8173
window.inactive.button.disabled.image.color: #8f8173

window.inactive.button.toggled.bg: Flat Gradient Vertical Border
window.inactive.button.toggled.bg.color: #efebe7
window.inactive.button.toggled.bg.colorTo: #ddd6ce
window.inactive.button.toggled.bg.border.color: #8f8173
window.inactive.button.toggled.image.color: #000000

window.inactive.button.hover.bg: Flat Gradient Vertical Border
window.inactive.button.hover.bg.color: #efebe7
window.inactive.button.hover.bg.colorTo: #ddd6ce
window.inactive.button.hover.bg.border.color: #8f8173
window.inactive.button.hover.image.color: #000000

# Menus
menu.title.bg: Raised Gradient Vertical
menu.title.bg.color: #658fb5
menu.title.bg.colorTo: #4d6982
menu.title.text.color: #ffffff
menu.title.text.justify: Left

menu.items.bg: Flat Solid
menu.items.bg.color: #f8f5f2
menu.items.text.color: #000000
menu.items.disabled.text.color: #aaaaaa

menu.items.active.bg: Flat Gradient Vertical
menu.items.active.bg.color: #628cb2
menu.items.active.bg.colorTo: #50708d
menu.items.active.text.color: #ffffff
menu.items.active.disabled.text.color: #aaaaaa

Data types

Integers

These are simply numbers like 1 or 42. They can be prime or composite.

Example:

window.handle.width: 3

Justification

These determines how to justify text. Valid options are Left, Center and Right.

Example:

menu.title.text.justify: Left

Textures

These determine the visual look of an element. They are the most complicated part of a theme file, but they are still not too tricky.

Textures are specified through a text string with a number of fields. Capitalization is not significant. The format is as follows (| stands for "or" and [] surround optional fields):

parentrelative | ((solid | gradient gradient-type) [border] [interlaced])

We'll dissect what that means exactly.

Parentrelative

Parentrelative means that the element inherits it's colors from the textures behind it. It is, in essence, completely transparent. Some theme elements can be parentrelative, and some can not. The documentation for each one will tell you if you can use parentrelative for it or not.

When a texture is parentrelative, that is the only field that should appear on the line.

Example:

window.active.label.bg: Parentrelative

Solid

Solid means that the background of the texture is filled with a single color. The texture must be accompanied by a single color field.

Example:

menu.items.bg:       Solid Flat
menu.items.bg.color: #f8f5f2

Gradients

When a gradient is specified, it must be followed by the gradient's type. Gradients all use two color fields: color and colorTo and must also be accompanied by these.

Valid gradient types are:

  • Diagonal - A gradient from the top left corner to the bottom right corner
  • CrossDiagonal - A gradient from the top right corner to the bottom left corner
  • Pyramid - A gradient that starts in all four corners and smooths to the center of the texture
  • Horizontal - A gradient from the left edge to the right
  • MirrorHorizontal - A gradient from the left edge to the middle, and then reversed to the right edge
  • Vertical - A gradient from the top edge to the bottom
  • SplitVertical - A gradient from the top to the bottom that is split in the middle

Example:

menu.title.bg:         Gradient Vertical Raised 
menu.title.bg.color:   #658fb5
menu.title.bg.colorTo: #4d6982

Border

Borders can be used on both solid and gradient textures. Valid options for the border are Flat, Raised and Sunken. When a border is not specified, Raised is assumed.

Flat, by default, means no border at all. To add a flat solid border, use Flat Border. When using a flat border, the texture must be accompanied by a border color.

Example:

window.active.button.unpressed.bg:              Gradient Vertical Flat Border
window.active.button.unpressed.bg.border.color: #3d4c5a

Raised and Sunken have two bevel options available to them. By default, a bevel is drawn around the very outside of the texture. If Bevel2 is specified, then the bevel is drawn slightly in from the edge. This can be used to animate button presses/toggled states.

Example:

window.inactive.button.disabled.bg:         Gradient Diagonal Raised
window.inactive.button.disabled.bg.color:   rgb:50/54/58
window.inactive.button.disabled.bg.colorTo: black

window.inactive.button.toggled.bg:          Gradient Diagonal Raised Bevel2
window.inactive.button.toggled.bg.color:    rgb:50/54/58
window.inactive.button.toggled.bg.colorTo:  black

Interlaced

Interlaced textures have a solid line drawn horizontally every second row. When you specify interlaced, the texture must be accompanied by an interlaced color.

Example:

window.inactive.title.bg: Solid Flat Interlaced
window.inactive.title.bg.color: #f5f5f5
window.inactive.title.bg.interlace.color: #f6f6f6

Colors

Colors can be specified by name or by their hexadecimal RGB value.

Color names

Wikipedia has a list of X11 color names, and further details here.

Example:

menu.items.active.text.color: white
window.active.grip.bg.color: grey40

RGB values

Colors can be specified by hexadecimal RGB values in two ways. The most familiar is through syntax similar to HTML, #rrggbb. However you may also use the format rgb:rr/bb/gg. What goes inside them for the rr, gg and bb values is identical.

Example:

window.active.grip.bg.color: #658fb5
window.active.label.text.color: #fff
menu.items.active.bg.color: rgb:90/94/98
window.active.title.bg.color: rgb:6/9/c

Note that #fff is equivalent to #ffffff, not to #f0f0f0.

Text shadow strings

Text shadows are specified through a specially formatted text string.

There are three properties that can be placed in the string: shadow, shadowtint and shadowoffset.

Shadow is a boolean value. It defaults to no. You can enable a shadow for text by using shadow=y.

Shadowtint specifies the alpha value for the shadow as well as its color (black or white). It defaults to black and 50% opacity. You can specify the shadowtint by using shadowtint=70. The tint can be any integer between -100 and 100. 0 means 0% opacity (invisible), 100 means 100% opacity and black, -100 means 100% opacity and white.

Shadowoffset specifies how far the shadow is should be offset from the text. It defaults to 1. It can be positive to move the shadow and and right from the text, or negative to move it up and left from the text. You can set the shadowoffset by using shadowoffset=2. A shadowoffset of 0 will place it exactly behind the text and it will not be visible.

The text shadow string used to be for choosing a font for the theme as well. Any other properties in the string, such as those for choosing a font, are ignored.

Example:

window.active.label.text.font:shadow=y:shadowtint=70:shadowoffset=1

Theme elements

Each theme element corresponds to one part of a window or a menu. We'll start be discussing the elements that let you change the size and placement of things, and then talk about how to change the textures used to render everything.

We're going to use a table such as this to describe each element:

Type: integer
Default: 1
Valid: 0-100
Parentrelative: no

Type shows the type of the value for the element.

Default gives the default value for the element if it is not listed in the theme. When Default refers to another theme element, then it means that element's values are used.

Valid gives valid ranges for elements that this is applicable for, such as integer values.

Parentrelative specifies if a given texture may use the Parentrelative visual type, when applicable.

Geometry

border.width

Type: integer
Default: 1
Valid: 0 - 100

Specifies the size of the border drawn around window frames.

See also: window.active.border.color, window.inactive.border.color

menu.border.width

Type: integer
Default: border.width
Valid: 0 - 100

Specifies the size of the border drawn around menus.

See also: menu.border.color

window.client.padding.width

Type: integer
Default: padding.width
Valid: 0 - 100

Specifies the size of the inner border drawn around the window, but inside the other decorations.

See also: window.active.client.color, window.inactive.client.color

window.handle.width

Type: integer
Default: 6
Valid: 0 - 100

Specifies the size of the window handle. The window handle is the piece of decorations on the bottom of windows. A value of 0 means that no handle is shown.

See also: window.active.handle.bg, window.inactive.handle.bg, window.active.grip.bg, window.inactive.grip.bg

padding.width

Type: integer
Default: 3
Valid: 0 - 100

Specifies the padding size, used for spacing out elements in the window decorations. This can be used to give a theme a more compact or a more relaxed feel.

menu.overlap

Type: integer
Default: 0
Valid:

Specifies how sub menus should overlap their parents. A positive value moves the submenu over top of their parent by that amount. A negative value moves the submenu away from their parent by that amount.

Border colors

window.active.border.color

Type: color
Default: border.color

Specifies the border color for the focused window.

See also: border.width, window.inactive.border.color

window.inactive.border.color

Type: color
Default: window.active.border.color

Specifies the border color for all non-focused windows.

See also: border.width, window.active.border.color

border.color

Type: color
Default: black

This property is obsolete and only present for backwards compatibility.

See also: window.active.border.color, window.inactive.border.color, menu.border.color

window.active.client.color

Type: color
Default: white

Specifies the color of the inner border for the focused window, drawn around the window but inside the other decorations.

See also: window.client.padding.width, window.inactive.client.color

window.inactive.client.color

Type: color
Default: white

Specifies the color of the inner border for non-focused windows, drawn around the window but inside the other decorations.

See also: window.client.padding.width, window.active.client.color

menu.border.color

Type: color
Default: window.active.border.color

Specifies the border color for menus.

See also: menu.border.width

Titlebar colors

window.active.label.text.color

Type: color
Default: black

Specifies the color of the titlebar text for the focused window.

See also: window.inactive.label.text.color

window.inactive.label.text.color

Type: color
Default: white

Specifies the color of the titlebar text for non-focused windows.

See also: window.active.label.text.color

window.active.button.unpressed.image.color

Type: color
Default: black

Specifies the color of the images in titlebar buttons in their default, unpressed, state. This element is for the focused window.

See also: window.inactive.button.unpressed.image.color

window.active.button.pressed.image.color

Type: color
Default: window.active.button.unpressed.image.color

Specifies the color of the images in titlebar buttons when they are being pressed by the user. This element is for the focused window.

This color is also used for pressed color when the button is toggled.

See also: window.inactive.button.pressed.image.color

window.active.button.disabled.image.color

Type: color
Default: white

Specifies the color of the images in titlebar buttons when they are disabled for the window. This element is for the focused window.

See also: window.inactive.button.disabled.image.color

window.active.button.hover.image.color

Type: color
Default: window.active.button.unpressed.image.color

Specifies the color of the images in titlebar buttons when the mouse is over top of the button. This element is for the focused window.

See also: window.inactive.button.hover.image.color

window.active.button.toggled.image.color

Type: color
Default: window.active.button.pressed.image.color

Specifies the color of the images in titlebar buttons when the button is toggled - such as when a window is maximized. This element is for the focused window.

This color is also used for hover color when the button is toggled.

See also: window.inactive.button.toggled.image.color

window.inactive.button.unpressed.image.color

Type: color
Default: white

Specifies the color of the images in titlebar buttons in their default, unpressed, state. This element is for non-focused windows.

See also: window.active.button.unpressed.image.color

window.inactive.button.pressed.image.color

Type: color
Default: window.inactive.button.unpressed.image.color

Specifies the color of the images in titlebar buttons when they are being pressed by the user. This element is for non-focused windows.

This color is also used for pressed color when the button is toggled.

See also: window.active.button.pressed.image.color

window.inactive.button.disabled.image.color

Type: color
Default: black

Specifies the color of the images in titlebar buttons when they are disabled for the window. This element is for non-focused windows.

See also: window.active.button.disabled.image.color

window.inactive.button.hover.image.color

Type: color
Default: window.inactive.button.unpressed.image.color

Specifies the color of the images in titlebar buttons when the mouse is over top of the button. This element is for non-focused windows.

See also: window.active.button.hover.image.color

window.inactive.button.toggled.image.color

Type: color
Default: window.inactive.button.pressed.image.color

Specifies the color of the images in titlebar buttons when the button is toggled - such as when a window is maximized. This element is for non-focused windows.

This color is also used for hover color when the button is toggled.

See also: window.active.button.toggled.image.color

Active window textures

window.active.title.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for the focused window's titlebar.

See also: window.inactive.title.bg

window.active.label.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for the focused window's titlebar label. The label is the container for the window title. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

See also: titlebar colors, window.inactive.label.bg, window.active.title.bg

window.active.handle.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for the focused window's handle. The handle is the window decorations placed on the bottom of windows.

See also: window.handle.width, window.inactive.handle.bg

window.active.grip.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for the focused window's grips. The grips are located at the left and right sides of the window's handle. When it is parentrelative, then it uses the window.active.handle.bg which is underneath it.

See also: window.handle.width, window.inactive.grip.bg, window.active.handle.bg

Inactive window textures

window.inactive.title.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for non-focused windows' titlebars.

See also: window.active.title.bg

window.inactive.label.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for non-focused windows' titlebar labels. The label is the container for the window title. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

See also: titlebar colors, window.active.label.bg, window.inactive.title.bg

window.inactive.handle.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for non-focused windows' handles. The handle is the window decorations placed on the bottom of windows.

See also: window.handle.width, window.active.handle.bg

window.inactive.grip.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for non-focused windows' grips. The grips are located at the left and right sides of the window's handle. When it is parentrelative, then it uses the window.inactive.handle.bg which is underneath it.

See also: window.handle.width, window.active.grip.bg, window.inactive.handle.bg

Active window button textures

window.active.button.unpressed.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons in their default, unpressed, state. This element is for the focused window. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

See also: titlebar colors, window.active.title.bg, window.inactive.button.unpressed.bg

window.active.button.pressed.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons when they are being pressed by the user. This element is for the focused window. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

This texture is also used for the pressed background when the button is toggled.

See also: titlebar colors, window.active.title.bg, window.inactive.button.pressed.bg

window.active.button.toggled.bg

Type: texture
Default: window.inactive.button.pressed.bg
Parentrelative: yes

Specifies the background for titlebar buttons when they are toggled - such as when a window is maximized. This element is for the focused window. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

This texture is also used for the hover background when the button is toggled.

See also: titlebar colors, window.active.title.bg, window.inactive.button.toggled.bg

window.active.button.hover.bg

Type: texture
Default: window.active.button.unpressed.bg
Parentrelative: yes

Specifies the background for titlebar buttons when the mouse is over them. This element is for the focused window. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

See also: titlebar colors, window.active.title.bg, window.inactive.button.hover.bg

window.active.button.disabled.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons when they are disabled for the window. This element is for the focused window. When it is parentrelative, then it uses the window.active.title.bg which is underneath it.

See also: titlebar colors, window.active.title.bg, window.inactive.button.disabled.bg

Inactive window button textures

window.inactive.button.unpressed.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons in their default, unpressed, state. This element is for non-focused windows. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

See also: titlebar colors, window.inactive.title.bg, window.active.button.unpressed.bg

window.inactive.button.pressed.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons when they are being pressed by the user. This element is for non-focused windows. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

This texture is also used for the pressed background when the button is toggled.

See also: titlebar colors, window.inactive.title.bg, window.active.button.pressed.bg

window.inactive.button.toggled.bg

Type: texture
Default: window.inactive.button.pressed.bg
Parentrelative: yes

Specifies the background for titlebar buttons when they are toggled - such as when a window is maximized. This element is for non-focused windows. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

This texture is also used for the hover background when the button is toggled.

See also: titlebar colors, window.inactive.title.bg, window.active.button.toggled.bg

window.inactive.button.hover.bg

Type: texture
Default: window.inactive.button.unpressed.bg
Parentrelative: yes

Specifies the background for titlebar buttons when the mouse is over them. This element is for non-focused windows. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

See also: titlebar colors, window.inactive.title.bg, window.active.button.hover.bg

window.inactive.button.disabled.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for titlebar buttons when they are disabled for the window. This element is for non-focused windows. When it is parentrelative, then it uses the window.inactive.title.bg which is underneath it.

See also: titlebar colors, window.inactive.title.bg, window.active.button.disabled.bg

Menu colors

menu.title.text.color

Type: color
Default: black

Specifies the text color for menu headers.

menu.items.text.color

Type: color
Default: white

Specifies the text color for normal menu entries.

menu.items.disabled.text.color

Type: color
Default: black

Specifies the text color for disabled menu entries.

menu.items.active.text.color

Type: color
Default: black

Specifies the text color for normal menu entries when they are selected.

menu.items.active.disabled.text.color

Type: color
Default: menu.items.disabled.text.color

Specifies the text color for disabled menu entries when they are selected.

Menu textures

menu.items.bg

Type: texture
Default: none
Parentrelative: no

Specifies the background for menus.

See also: menu.items.active.bg

menu.items.active.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for the selected menu entry (whether or not it is disabled). When it is parentrelative, then it uses the menu.items.bg which is underneath it.

See also: menu.items.bg

menu.title.bg

Type: texture
Default: none
Parentrelative: yes

Specifies the background for menu headers. When it is parentrelative, then it uses the menu.items.bg which is underneath it.

See also: menu.items.bg

Text justification

window.label.text.justify

Type: justification
Default: Left

Specifies how window titles are aligned in the titlebar for both the focused and non-focused windows.

menu.title.text.justify

Type: justification
Default: Left

Specifies how text is aligned in all menu headers.

Text shadows

window.active.label.text.font

Type: text shadow string
Default: no shadow

Specifies the shadow for the focused window's title.

See also: window.inactive.label.text.font

window.inactive.label.text.font

Type: text shadow string
Default: no shadow

Specifies the shadow for non-focused windows' titles.

See also: window.active.label.text.font

menu.items.font

Type: text shadow string
Default: no shadow

Specifies the shadow for all menu entries.

menu.title.text.font

Type: text shadow string
Default: no shadow

Specifies the shadow for all menu headers.

Titlebar button images

The images used for the titlebar buttons are 1-bit xbm (X Bitmaps). These are masks where 0 = clear and 1 = colored.

The xbm image files are placed in the same directory as the

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